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Every game has some skills or abilities that are just weaker than other abilities. Players wind up ignoring them or resenting them, so why include these "red herring" mechanics? While it can be just lazy design, there are also some very good uses for these marginal mechanics!
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♪ Intro Music: "Penguin Cap" by CarboHydroM
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♪ Outro Music: “Inkoming” by CG5, GameChops
• Splatoon 2 ▸ Inkoming ▸ CG5's Trap / ...