0:00:00 Wario Special Cup
0:52:22 Peach Special Cup
1:34:01 Yoshi Star Cup
2:04:31 Bowser Special Cup
This is a toolassisted speedrun of the Mario Superstar Baseball speedrun category "All Superstars" where the objective is to get all characters in a fresh challenge mode file to superstar status. This is achieved by completing objectives specific to each character in game. Note that this is starting from a fresh challenge mode file, and not a fresh MSB save file, this means that Special Cup and the Bowser team are already unlocked. The purpose of this TAS is to demonstrate an optimal route for the category, rather than necessarily being to the usual TAS standard of frame perfect optimization and RNG manipulation. Therefore the gameplay portion of this TAS is mostly a result of simple savestating until I got a result I was happy with.
Almost every opponent gets mercied in the 1st inning saving a lot of time over conventional runs. Of the 21 games in the run (3 5game playthroughs with the normal captains plus a 6game playthrough with Bowser) 4 go to the 2nd inning due to certain star missions requring a 2nd inning for a total of 25 innings played along with one Bowser Jr. encounter. Peach and Shy Guy's 5 strikeout goals hard require a 2nd inning. The other two were Diddy strikeout Baby Mario (who is 9th in Yoshi's lineup) and Petey 5 catch.
This run saves almost 10 minutes over my previous run found here: • Mario Superstar Baseball All Supersta... I actually finished the gameplay portion of this one shortly after the old version, but had it sitting on my desktop for almost a year putting off making the tracker on the side and rendering it in 1080p. The timesaves come mostly from playing the Yoshi playthrough on Star Cup, skipping a credits cutscene in one of the playthroughs. I also saved a a few minigames for the Bowser playthrough so that I could get money to buy Bowser and Bowser Juniors star upgrades. I believe there are also only two 2 inning games as opposed to 4 before.
As for future timesave, I think this route is really good and have a hard time imagining it being significantly improved in a major way. There wasn't any crazy detours or moving all over the map in any of the playthroughs, so I think a future TAS would have to focus on serious RNG manipulation and optimal atbats to save significant amounts of time. That is all a little over my head, but if anyone else is interested in that, let me know and I will hope however I can.