Mastering Magicavoxel 2022.
Episode 06 The lighting panel.
This is a free online course that will help you improve your knowledge on the software regardless of your skill level.
In this lesson we go deep into the lighting options offered by Magicavoxel!
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Full free course: • Mastering Magica Voxel
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• Pulsion Animated Award Winning Horr...
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I’m using Magicavoxel version 0.99.7 (Beta).
You can get it here:
https://ephtracy.github.io/
Island Scene:
https://www.dropbox.com/s/x8fa5brz212...
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More information about Rayleigh, MIE and the composition of the atmosphere:
https://staffwww.dcs.shef.ac.uk/peopl...
Concept of phase:
The "Phase" parameter controls how much the lighting will bounce around inside the medium and get scattered. In some ways, this setting is similar to the "Diffuse/Specular" settings of a surface material.
A phase of 0.0 means that the lighting will bounce around more and will appear more diffuse. Values greater than 0.0 produce what is known as "forward scattering". Forward scattering means the lighting doesn't bounce around in the medium as much and is mostly visible when travelling towards the camera. On the other hand, negative numbers will produce "backward scattering' which means that volumetric lighting will mostly be visible as it travels away from the camera.
The color wheel:
https://static.wikia.nocookie.net/mag...
Free HDRIs:
https://polyhaven.com/hdris
The island scene:
https://www.dropbox.com/sh/5e7xwf5c9f...
Contents of this video:
00:00 Intro
00:38 Activate render view
01:05 The light panel
01:45 Display ground
02:05 Sun and Sky
03:25 Show sun Disk
04:00 Sun Angle
04:25 Area
06:10 Intensity
06:45 Atmospheric Scattering
07:30 Rayleigh scattering
08:22 Color box behaviour
09:08 Begging for likes
09:30 Mie scattering
10:38 Image based Lighting
13:20 Fog
14:00 Phase slider
16:00 Free voxel scene
17:00 Outro