Had to stick the CT back in the title for this one so I didn't bait people on accident.
This was meant to just be something light, but the track had quite a bit more depth than I expected, so I spent more time on this than I would've liked to. I'm still happy with the end result, though I was just completely tired of this track by the end of it.
The ultra shortcut here involves a respawn in a ghost checkpoint that cuts through KCP0 and extends out of the right side. It likely isn't RTA viable because the horizontal wall glitch is incredibly tight, but you still also need to get enough air to escape the extremely wide KCP0 to actually enter the ghost checkpoint to begin with; doing both requires a specific (and inconsistent) interaction with the top of the pole. This is all on top of the fairly precise movements needed to hit the horizontal wall at all, as well as the very precise movements needed to get over the wall, touch the last KCP, and get over the wall again.
♪ Donkey Kong Country: Tropical Freeze High Tide Ride ♪
• High Tide Ride Donkey Kong Country ...