In this tutorial, we model the SSD object using direct polygon modeling approaches. This means you model the actual polygons you render with, no subdivision needed. This has some advantages, including the use of ngons for complex regions, and lighter polygon counts.
A precursor to this video is here, where the same model is done using subdivision surfaces: • Use EDGE CREASING for precise hard bo...
You can see a lighting tutorial for this object here. • Using the 3D Cursor to orient lights!
#knifetool #bevel #knifeproject #ngons
00:00 Introduction
02:54 Starting the model
05:55 The primary body bevels
08:42 Bevel shape adjustment
09:19 Doing the corner inset design
13:30 Creating the corner main ngon
14:10 Creating the raised body region
16:05 Using a Nurbs Curve
19:45 Using the Knife Project function
23:17 Using Bridge Edge loops for contour reconstruction
26:35 Using the Shrink/Fatten tool