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Modeling without subdivision with modifiers for non-destructive editing workflow.

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Christopher 3D

In this tutorial, we model part of a stapler without using subdivision surfaces, but with modifiers for a nondestructive workflow. We also pay attention to controlling surface normals for proper shading.

START FILE: https://drive.google.com/file/d/1SDq7...

00:00 Introduction
00:55 About normals
02:50 Setting up the core geometry from profiles
09:11 Creating the cutouts with the Knife Project function
17:53 Bevel modifier in Weight mode
22:47 Bevel modifier in Verteg Group mode
27:47 Weighted Normals modifier

#blendertutorial #weightednormal #bevelmodifier #normals

posted by sviraju49