How does a old animation technique help Stable Diffusion become Art Directionable?
Clients and Art Directors want to be able to change every little bit of an image, and that's something Stable Diffusion is not great at unless you start thinking with planes!
In this episode of Stable Diffusion for Professional Creatives, we'll see how the tech behind the Multi Plane Camera, something out of the 1920s, can help us achieve the perfect composition by using any 3D software, like Blender, alongside Stable Diffusion and ComfyUI.
Want to support me? You can buy me a coffee here: https://kofi.com/risunobushi
Workflow: https://openart.ai/workflows/8uyMAGAJ...
Install the missing nodes via Manager by importing the workflow.
I'm using epicRealism as a checkpoint, but you can use any SDXL Lighting model for faster generations depending on your hardware and setup.
epicRealism: https://civitai.com/models/25694/epic...
Juggernaut Lighting: https://civitai.com/models/133005/jug...
Timestamps:
00:00 Intro
00:42 The issues with Art Direction in Stable Diffusion
01:30 Multi Plane Camera Technique
03:12 The workflow (quick overview)
05:30 Test 1: Lounge scene with Planes only
07:04 Test 2: SciFi scene with Mesh and Planes
08:46 Test 3: Environmental Mesh with Planes
10:54 Workflow Deep Dive
15:09 Final Considerations
15:45 Outro
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