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Multi-layered SVG Workflow (Inkscape + Blender)

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Polyfjord Deep Dive

Diving deeper into the Inkscape to Blender workflow, where we use Trace Bitmap to separate each color channel into a multilayered SVG file. Main video here:    • Tutorial: Easy 2D Image to 3D Render ...  

Software used:
https://inkscape.org
https://blender.org

Tiger image:
https://pixabay.com/photos/tigeranim...

ChatGPT Prompt:
"Hey! Can you write a Blender script that will offset each object in the outliner by a value of 0.1 on the Z axis, based on their order of appearance?

So the first object will move 0.1 on the z axis, the second will move 0.2, the third will move by 0.3 and so on."

Code from ChatGPT below:
import bpy

Get the selected objects in the outliner
selected_objects = bpy.context.selected_objects

Initialize the z_offset
z_offset = 0.1

Iterate through the selected objects
for obj in selected_objects:
Check if the object is visible in the outliner
if obj.visible_get():
Translate the object on the Zaxis
obj.location.z += z_offset
Increment the z_offset for the next object
z_offset += 0.1

posted by aber92