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In light of my talking about Myst for almost an hour a few months back I decided to follow it up with a discussion of how it and its sequel, Riven differ from each other in various ways. The two have always been intrinsically linked to each other in story and play though there is so much that sets them apart I say they are drastically different. It's the details and the design that make them what they are so I thought I should talk about the rift that joins the two games together in this little series on first person puzzle games I seem to be doing.
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