Because home consoles are not as powerful as arcade machines, game developers wanted to enhance their games as much as possible so they started adding chips to their games. One of the first examples is Pitfall II for the Atari 2600, which improved the sound quality of the game. Later on, a company called Argonaut wanted to port their game Stargliders to a Nintendo console, so they started development on a chip called the Super FX.
With some support from Nintendo, they both developed a game called Star Fox. Using the Super FX chip, it improved the graphical capabilities of the SNES tremendously, allowing for 3D polygons. When Sega took notice of this, they began working on their own chip, which debuted in their port of an arcade classic, Virtua Racing.
Chapters:
0:00 Introduction
0:55 Arcade Hardware
1:43 Porting Arcade Games to Home Consoles
2:39 Chips and Coprocessors Inside of Cartridges
3:18 Enhancement Chips inside NES games
4:19 Early Super FX Chip Development
5:15 Release of Star Fox
5:39 Issues with the Super FX Chip
6:17 Issues with Sega Genesis Hardware
6:52 Development of Sega's SVP Chip
7:29 Virtua Racing Review
10:48 Issues with the SVP Chip
12:43 Conclusion
Stock footage came from pexels.com. Special thanks goes to:
Jacob Martinez
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cottonbro
Barış Şeref
Pressmaster
Artem Podrez
Videogrammer
fauxels
Sources:
DPC Chip in Pitfall II http://www.ataricompendium.com/archiv...
NES chips https://en.wikipedia.org/wiki/Memory_...
MMC3 Chip https://nesdoug.com/2019/11/11/23adv...
Starglider for Amiga https://www.lemonamiga.com/games/deta...
SVP Chip https://www.sega16.com/2006/03/segas...
Highway Forever https://highwayforever.wordpress.com/...
All music came from Harris Heller. Shoutouts to him and his website: https://www.streambeats.com/
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