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Necroid worm a snake like Monster-character for Unreal engine

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Necroid worm, a snake like Monstercharacter in Necroid series. This asset also Third asset of in this series. Works with UE 4.26 +.


This asset comes with already builded blueprints. This blueprints allows character do extreme movements on ground or fly/swim mode. character physically dynamic and collides with world or other characters. movements of character can be used with this physics and also can be added snake like pose keeping on top. with this, character does amazing movements as scane and also keeps physically dynamic. all this can be regulated on the fly.
#ue5 #3d #characterdesign #gamedev #gamedevelopment #gameplay #ue4

character uses from mesh details to materials, character blue prints to animation blueprints different kind of features and possibilities all in together to give you best result. please check this PLAYABLE DEMO to experience it on your own.


Asset contains large amount of animation variations that can give you better results in very different scenarios. Also asset comes with some animations that only for mouth bones for blending purpose. same goes for body Reshaping animations that gives you different worm looks like "youngling" or "Biggergross". as a demonstration of this, asset comes with a blueprint setups that blends a mouth animation with epic skeleton default animations.


Details of Model:

Vertices: 34446

Bones: 61

Anims: 90 (107 in tot. if counted some similar & some anims for blending)

Morph targets: 13

SKM: 1

Skins: 6 (3x for body 3x for fangs)

Textures: 3 RGBA packed textures per skin + Blood


features of asset pack:

Physically dynamic, with live Relax control
Snake style pose keeping movement, with live pose control
Parasite: on body or in body
Body shaping througt morph and anims (experimental)
Gorgeous and Smooth looking Ground or Fly/Swim movements
Detailed TPS Bp build.
6 Physical assets. (2 PA per UE versions 4.26, 5.0, 5.1+)
Advanced Mat: 1 Advanced for both fangs and body
Blueprints: 2xTPS, 3xBP, 6xBS, 2 abp
Rontrol rig
6 Skins (3x for body 3x for fangs)
From modeling to BP, Developed, tested and tuned for better results in potential usages. Future updates also will bring fixes and new features!

Fictional backstory:
in old days, there was only ancestors of Necrophages. They (necroids) was widely used as pets and helpers by necromancers. Their main purpose was disposing corrupted test subjects like melted zombies or rotten gutmans. But Continiously feeding necroids with that kind of “food”, caused some changes in time and Necroids started to mutate and metamorphosis in many chaotic ways...
No one knows how and when this situation was taken under control and resulted with that, necroids become one of the main research subjects for some necromancers. But we know in nowadays, if you see a necromancer that releases"a worm like thing", you should run away as far as possible because that "worm thing" will come after you to the entering your body and eat you from inside. But its not the end even if you die, its continues to eat your corpse and also merges with you until fully transforming you into a necrophage.

Time code:
00:00 start with overall look
00:30 morph targets
01:20 material looks
02:20 first movements, physics, pose keeping
04:00 flyswim mode
05:25 on mount and in mount
07:30 animations
11:30 worm to worm collisions, material instances, morph target preview bp
12:45 body shaping
14:20 game and demo menu

posted by meow4911h1