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NES Graphics Explained

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NesHacker

In this episode I break down the basics of how graphics work on the Nintendo Entertainment System.

Support the channel on Patreon:   / neshacker  

Chapters:
0:00 Introduction
1:03 PPU Overview
3:36 CRTs Explained
6:32 Pattern Tables & Palettes
10:32 Nametables & Attribute Tables
13:13 Object Attribute Memory
15:12 Final Example: Megaman
16:43 Conclusion

posted by ust5acna