Blender 4.3 contains a new UV unwrapping algorithm called Minimum Stretch. This videos gives examples of this new UV mapping function, including the use of weight painting to help control the algorithm.
#blender4.3 #uvmapping
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00:00 Introduction
01:45 Example 1
03:47 Example 2
06:07 Example 3
06:50 Example 4
07:53 Example 5
08:40 Example 6, using vertex weights