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Odin + Raylib: Breakout game from start to finish

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Karl Zylinski

Let's make a Breakout clone using Odinlang + Raylib! This video is quite beginner friendly.

Links to mentioned things:
Required graphics and sound files: https://github.com/karlzylinski/brea...
Odin Programming Language setup video:    • Setup Odinlang compiler from source o...  
Sublime Text + Odin setup video:    • Sublime Text + Odin + Code completion  
"Fix your timestep" article: https://gafferongames.com/post/fix_yo...

Final code at end of tutorial: https://github.com/karlzylinski/brea...

Support me
Patreon:   / karl_zylinski  
Buy my game CAT & ONION on Steam: https://store.steampowered.com/app/27... (made using Odin and Raylib!)
Kofi (single time donations): https://kofi.com/karl_zylinski

Ideas for improvement (post a video of how it went on my Discord server:   / discord  
Add blocks that take several hits to destroy. Hint: Change the `bool` type of the blocks array to `int` and use that as a 'health' for the blocks.
Add extra balls that you get when you hit special blocks
Look at how the paddle behaves in Arkanoid and try to make it behave similarly. The one in the game we made behaves a bit simplistic.

Chapters:
00:00:00 Intro
00:01:24 Create window + main loop
00:06:46 Player paddle
00:22:21 Ball: Draw and move
00:35:54 Collision with paddle and walls
00:52:12 Blocks: Draw and place
01:05:42 Balls and blocks collision
01:16:11 Score counter
01:19:39 Temp allocator
01:21:20 Game over + start screen
01:26:09 Graphics
01:29:34 Sound
01:33:33 Fixed timestep physics
01:49:34 Ideas for improvements
01:49:56 Thanks to my patrons!

posted by foleroautz