Peertopeer (P2P) and dedicated game server (DGS) models are both popular choices for hosting your game server. But which one is right for you?
Disclaimer: “Peertopeer” can be interpreted in different ways and can reference the hosting model or the replication model. This discussion is about hosting and, in this context, it can be called “clienthosted.”
Helpful resources:
⭐ Learn more about Multiplayer Network and Server Models: https://unity.com/howto/introtonet...
⭐ Download a sample smallscale multiplayer coop game with P2P: https://unity.com/demos/smallscalec...
⭐ Download a sample largescale battle royale game with Photon Fusion with DGS: https://unity.com/demos/photonfusion...
Timestamp:
0:00 Introduction
0:41 What is a peertopeer (P2P) model?
0:54 What is a dedicated game server (DGS) model?
1:17 Is DGS better than P2P?
2:33 What types of games fit better for P2P, Relay, or DGS models?
3:47 Choosing P2P over DGS, and vice versa
4:57 How to mitigate host migration without using a DGS model
5:56 Pros and cons of P2P vs DGS
7:02 The future of hosted game services infrastructure
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