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P-47 Damage Control Dogfighting and Ground Pounding DCS

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Gregs Airplanes and Automobiles

Let's talk about managing damage in the Thunderbolt IRL and within the DCS simulation. Oil leaks, runaway prop, generator failures, fuel pressure drops and more. If you manage this stuff properly, you Thunderbolt will keep you safe and get you home!

I'll also destroy the German Head Quarters with bombs and strafing, and fight a 109K.

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Interesting short interview with "Killer Mike" Gladych :    • Boleslaw Mike Gladych Impression abou...  

Clarification on turn performance. I thought I explained this in the video, but apparently not well enough. The 109K will out turn the P47D40. However it won't do it by much and I beat it in this case by stacking all the variables in my favor. I do this all the time. First, this was later in the mission so I was pretty light and with no external loads. Second I was at 10 degrees flaps, which by itself puts my stall speed below the 109K's if his flaps are up, which they were. Thus I can pull a higher G load down at these low speeds without stalling. That's why his plane is wing wobbling and mine at the same speed and turn rate isn't. Third, his engine is hot from all that climbing, mine was rested and thus able to go around the turn at full War Emergency power, thus my sustained rate was better than his at that point in the fight. It's NOT that DCS is wrong, it isn't and it's not that the 47 has better turn performance, it doesn't. It's the fact that the K4 is one of the worst turning 109s, and I stacked the variables in my favor here. I hope that explains this.

Poll, we had 958 votes! 52% of you thought it was a human and 48% voting thought that the enemy pilot was AI. That's darn close! The truth is, it was an AI pilot. I didn't know that myself until I went into Tacview for the post flight. DCS AI has become quite realistic. Very often I can't tell which is which when on a server that has both types of enemies.

posted by iv2a2tinm6