Take Paper Mario 64, buff old and new enemies to absurd levels, then rebalance Mario's overpowered strategies, and you've got one of the most difficult hacks of all time: Paper Mario Master Quest. A lot of people requested I give this a shot, especially after completing Pro Mode. We completed a 100% playthrough of Master Quest on my Twitch livestream in October 2019, so here's the first half of the highlights!
After Clover released the Star Rod modding tools along with Paper Mario Pro Mode, mod developers began working on their own games. For a time, Clover was absent from the scene, and a small community worked to expand and create a much harder version of Pro Mode, adding to some of Clover's assets and ideas. Considering the name "Pro Mode," there was a push to make the game extremely difficult. Mistiming a crucial block is certain death. This is the story behind Master Quest, which is still being updated. Emperor_Thamz, Rainchus, Brotenko, JaThePlayer, Purseit, and TwoPieRadian have put a lot of work into it!
Master Quest was made specifically with the best Paper Mario players in mind. It's so ridiculous, that its own developers prefer playing an easier version of the hack in development: Master Quest Junior. This variation will be released alongside the final build of Master Quest, and will have all of the same additions, fights, and mechanics as Master Quest. But enemy attack power, health, and defense is scaled back to... acceptable levels. Master Quest Jr. will still be harder than the original Paper Mario, just not as paininducing as Master Quest itself.
It is worth mentioning that Clover has returned to the scene and is actively working on Paper Mario: Pro Mode 2, not to be confused with Master Quest.
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