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Photoreal 3D Environment Texturing - Blender

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Maarten Nauta

We dive deep into texturing techniques for large CG Landscapes.

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Full Mountain Pack:
https://pathtrace.gumroad.com/l/Class...
Lite Mountain Pack:
https://pathtrace.gumroad.com/l/Class...

Patreon:   / maartennauta  
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Links for this video:
Free Mountain Asset:
https://drive.google.com/drive/folder...
Free Cliff Texture Resources:
https://docs.google.com/document/d/1h...
Blur Node:
https://drive.google.com/file/d/1GkW1...
Free Rock Brushes:
https://drive.google.com/drive/folder...

Render Submission for free Mountain Pack:
https://forms.gle/b3cJrqy3qhvXs7tZA

Chapters
00:00 Intro
04:38 What Are We Making
09:00 Gaea Masks
11:27 Adding Mountain in Blender
17:11 Adding First Textures
21:06 Time To Bump It Up
24:47 Mixing Rock Textures
29:02 Give The Grass Some Love
31:12 The Blur Node
32:19 Clumpy Bump
33:49 Sediment Time
35:31 Base Snow
36:39 Displacement Trick
38:57 Create a Cavity Map
42:40 Custom Snow/Sediment Mask
51:07 All The Possibilities
54:18 Ending Comments

posted by Valoncinikc