In this video I visually explain all of the elements involved in creating a (2D) softbody physics simulation like the one I created for the JellyCar series.
JellyCar Worlds is now available on Steam, Nintendo Switch, and iOS!
More details at: https://jellycargame.com
0:00 Intro
0:36 Points
1:07 Shapes
1:30 Collision Detection
6:20 Springs
8:30 Maintaining Shape
9:23 Shape Matching
11:52 Moving Platforms
12:46 Joints
14:52 Shape Changing
15:08 Triggers
16:07 Outro
#gamedev #physics #maths #indiegames #jellycar