Trying to get back up to speed with the mod showcases since the previews are ironically more demanding editingwise despite being shorter. The IB01: CEL 240 boss has been converted into a playable modelswap not once, but twice. This showcase is about two modders presenting their respective version of that Ibis Series frame.
Main showcased mod 1: IB01 CEL 240
by KRDCD
NexusMods link: https://www.nexusmods.com/armoredcore...
This is a traditional modelswap converted for use on a reversejoint leg build using the KASUAR/42Z and the NACHTREIHER set as its skeleton. Includes an invisible IBC03W1: WLT 011 Coral Rifle and laser drones. The IAC01W2: MLREDSHIFT can either be invisible or constantly emitting Coral energy.
Main showcased mod 2: IB 01C CEL240 custom
by Ria (ghjkloo4545)
NexusMods link: https://www.nexusmods.com/armoredcore...
This is a reimagining of the Ibis Series frame as a biped using the EPHEMERA set as its skeleton. Includes invisible laser drones tied to the model's "wings"; remove the drones and you get a rather standardlooking AC.
Additional featured mod 1: Tourist
by TKGP
NexusMods link: https://www.nexusmods.com/armoredcore...
Mainly used for infinite EN. The modded IB01 CEL 240 wouldn't fly up to the map ceiling otherwise
Additional featured mod 2: Gundam Pharact
by B L A Z E (ertcn8)
NexusMods link: https://www.nexusmods.com/armoredcore...
Referenced the VFX ID for the red laser on the Vcc700LD, added to the regulation.bin for Tourist
Timestamps:
0:00 Mod display (KRDCD version)
0:40 Paint options (KRDCD version)
2:49 Mod display (Ria version)
3:15 Paint options I (Ria version)
4:55 Paint options II (Ria version)
6:22 Sidebyside comparison between models
6:40 Default & suggested builds (KRDCD version)
7:30 AC assembly test (KRDCD version)
8:35 Movement test (KRDCD version)
9:55 Individual weapon test (KRDCD version)
10:57 Damaged state (KRDCD version)
11:50 Suggested build (Ria version)
12:04 AC assembly test (Ria version)
12:55 Movement test (Ria version)
14:09 Damaged state (Ria version)
15:02 Player IB01 CEL 240 vs. Boss IB01 CEL 240
16:20 Map ceiling reached, phase 2
19:15 Arena Analysis ECHO / Ayre
21:51 Ayre's arrival in Coral Release (modded)
22:29 End card
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