The eleventh dev log for my SciFi FPS called Privateer.
In this dev log I take a focus on building a custom reticle control for UI Toolkit in Unity. Although not a tutorial, I do walk through the process of how I built it. Every game approaches reticles differently, and for my game I wanted to have ones that were both complex and dynamic.
Sorry if the audio is a bit "crunchy", I'm still testing various setups with my mic to try and find the best results.
Any tips, suggestions, or questions are appreciated in the comments.
Chapters:
00:00 Intro
00:15 What are Reticles?
00:48 My Requirements
02:06 Options for Building this in Unity
03:59 Manual Layout
05:32 Reticle Arc Control
06:40 Full Reticle Control
07:52 In Action
08:37 Change Log (other things I worked on)
09:62 Outro
#devlog #unity