Python OpenGL Tutorial on creating Procedural 3D Graphics Engine using the Ray Marching technique. To work with OpenGL, the Python language and the ModernGL module will be used, and all the main work will take place in a Fragment Shader in GLSL
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Project code:
https://github.com/StanislavPetrovV/P...
Link to file with SDF functions:
http://mercury.sexy/hg_sdf/
Inigo Quilez (All the most useful for Ray Marching):
https://iquilezles.org/www/articles/d...
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