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Procedural Dungeon Generator in Unity [EXTRAS]

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In this tutorial we'll be taking a look at how to make our dungeon a little bit more interesting and a little bit more robust. We'll handle generating random rooms and also setting rules to make our procedurally generated dungeon in Unity a bit more orderly. This video is a second part to the first Procedural Dungeon Generator Tutorial that is listed down below.

Code: https://github.com/silverlybee/dungeo...

Procedural Dungeon Generator in Unity:    • Procedural Dungeon Generator in Unity...  

Assets used in this video:

Stylized Hand Painted Dungeon: https://assetstore.unity.com/packages...
L2S ARTS: https://luther2s.artstation.com/

TIMESTAMPS
(00:00) Intro
(00:24) Room Prefab
(02:00) Overlapping walls
(13:45) Generating Random Rooms
(15:36) Rules for Generating Rooms
(25:35) Outro

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posted by salvita93cw