Welcome to the third devlog for my procedurally generated monsterhunting game, Vicious Legacy! In this episode, we look at procedural animation, IK in Unity, and take a look at state machines!
Made in Unity HDRP.
Please share any questions or comments below.
Vicious Legacy
Watch the first episode: • My Procedurally Generated MonsterHun...
OFFICIAL DISCORD! / discord
Website: https://www.viciouslegacygame.com.au
Instagram: / viciouslegacyaus
Email: [email protected]
Chapters
00:00 Intro
01:30 Monsters
02:36 Procedural Animation
03:25 IK in Unity
05:28 Movement
06:46 Unity Navmesh
07:46 FSM Refactoring
09:04 Combined
10:39 Final Thoughts
My Other Stuff
(art)
https://www.artstation.com/originsc/
(music)
https://drooble.com/shadowshow
Links
I Heart Game Dev: @iHeartGameDev
Mixamo: https://www.mixamo.com/
Unity Walker: • Creating procedural walk movement | P...
Music
/ @medievallofi
Bandcamp: https://medievallofi.bandcamp.com/alb...
#devlog #unity #indiegame #indiedev #rpg #roguelike