Get free YouTube views, likes and subscribers
Get Free YouTube Subscribers, Views and Likes

Procedurally Animating Creatures for my Game | Withersworn Devlog

Follow
Asarge

Creating immersive and quick enemies through procedural animation for lifelike results!

➤ Wishlist Withersworn https://store.steampowered.com/app/22...
➤ Twitter   / andresargeant  
➤ TikTok   / andre_sargeant  
➤ Discord   / discord  

➤ Music
Dark World / Breath of the Wild / Gerudo Valley GameChops (MikelTBE)
   • Zelda & Chill Trilogy  
   / @mikeltbe  

// Video Description
This is my process and direction for where I'm going with procedural animation. These monsters shall get even better it's going to be wild I tell ya.

// About
Hi, I'm Andre Sargeant otherwise known as Asarge. I'm currently solo developing the high fantasy, fast mobility action game Withersworn. I also worked as the artist and animator on the pixel action rpg Aethyr. I'm a bit new to learning programming and 3D but will try my best to deliver the greatest game I can!

Software:
Engine Unity URP 2022 LTS
Programming Visual Studio Code
3D Modeling Blender
Textures Substance Painter 2022
Illustration Procreate

PC Specs & Hardware:
GPU NVIDIA GeForce RTX 4070 Ti
CPU Intel i713700K
RAM 32GB
Mouse: Logitech G502
Keyboard: Logitech G512 SE

Chapters
0:00 What is Procedural Animation?
1:20 Basic Set Up
2:27 Pathfinding with Boids
4:00 Additional Behaviors and Polish
5:11 Procedural Humanoids
5:55 Procedural Gameplay and Future

#devlog #indiegame #gamedev #unity

posted by ressopet7j