Creating immersive and quick enemies through procedural animation for lifelike results!
➤ Wishlist Withersworn https://store.steampowered.com/app/22...
➤ Twitter / andresargeant
➤ TikTok / andre_sargeant
➤ Discord / discord
➤ Music
Dark World / Breath of the Wild / Gerudo Valley GameChops (MikelTBE)
• Zelda & Chill Trilogy
/ @mikeltbe
// Video Description
This is my process and direction for where I'm going with procedural animation. These monsters shall get even better it's going to be wild I tell ya.
// About
Hi, I'm Andre Sargeant otherwise known as Asarge. I'm currently solo developing the high fantasy, fast mobility action game Withersworn. I also worked as the artist and animator on the pixel action rpg Aethyr. I'm a bit new to learning programming and 3D but will try my best to deliver the greatest game I can!
Software:
Engine Unity URP 2022 LTS
Programming Visual Studio Code
3D Modeling Blender
Textures Substance Painter 2022
Illustration Procreate
PC Specs & Hardware:
GPU NVIDIA GeForce RTX 4070 Ti
CPU Intel i713700K
RAM 32GB
Mouse: Logitech G502
Keyboard: Logitech G512 SE
Chapters
0:00 What is Procedural Animation?
1:20 Basic Set Up
2:27 Pathfinding with Boids
4:00 Additional Behaviors and Polish
5:11 Procedural Humanoids
5:55 Procedural Gameplay and Future
#devlog #indiegame #gamedev #unity