Trying out a mod for the original Quake from 1996, enabling some proper ray tracing. The RT really has the full effect of pathtraced light spilling over everything here, instead of just subtle differences in glows and shadows we see in other RT enabled mainstream titles. Apparently I need to change some settings to reduce the glare outdoors... Nethertheless, this test looks MUCH more dynamic than the old visuals (which were already actually decent for the time). No DLSS here but running at 4K with Quality FSR enabled. (1440p recording)