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Real to Unreal: From Real World Height Maps to Unreal Engine 5

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NateDotFbx

This tutorial outlines the workflow of taking realworld location height maps into Unreal Engine 5. In this workflow, we use Quadspinner Gaea to add detail to the height map and create material and foliage masks. Then, using those masks, we quickly texture and populate our Unreal Engine landscape.

Height Map tool ⇩
https://heightmap.skydark.pl/

Gumroad Link to project files ⇩
https://natedotfbx.gumroad.com/l/Gaea...

0:00 Intro
1:31 Height Map From Satellite Images
6:10 Download Gaea
6:40 Importing Height Maps into Gaea
9:22 Recovering Lost Detail
11:30 Referencing Google Maps
13:30 Creating a Water Mask
18:53 Adjusting Water Nodes
22:00 Adjusting Foliage Nodes
29:11 Adjusting Details
35:21 Exporting Masks from Gaea
36:50 Creating a Landscape in Unreal Engine
38:54 Importing the Height Map
39:55 RVT Settings
41:19 Landscape Material Settings
42:28 Confirming the Landscape Height
45:42 Importing Material Masks
48:04 Using Quixel Bridge
49:00 Importing Detail Masks
49:51 Converting Landscape to Nanite
51:08 Changing Landscape Textures
54:40 Adjusting Grass Maps
58:18 Final Result

posted by mimiczny0l