There's nothing cooler than a computer in a movie, and 1985's A View To A Kill has a particularly cool Apple IIc. Join me as I forge this Faberge bit by bit, byte by byte. In this video I meticulously reverse engineer the application from the movie and recreate it on my Apple IIc using Applesoft BASIC and a variety of development tricks. No one was asking, but I sure delivered.
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Download a disk image for your Apple II or access the code on Github: https://github.com/MaxPiantoni/ViewT...
Apple II Software I Used:
Apple Mechanic for creating shape tables
MousePaint for adding the text to the map
Copy II Plus for moving files between disks etc
The boot disk uses DOS 3.3
I also looked at but didn’t use a bit of other Apple II software while I was deciding what to do about text on the HGR screen. Including The AppleSoft toolkit font thing (I think called animatrix), Fontrix, Beagle Graphics, some other beagle font tools, etc
Mac Software I Used:
Visual Studio Code to write the code
Virtual II as the emulator, I also created the disk images in virtual II and imported files (using its ability to mount a folder as a disk). Once the files were imported I moved them around using Copy II Plus.
Affinity Designer for drawing the coastline for the map (not the label text though). I also figured out the best way to draw my circles in Affinity before plotting the manually in Apple Mechanic. My first pass at freestyle plotted circles were charming but wonky.
Buckshot for converting the coastline drawing to HGR data
ADT Pro to send the disk image to my Apple IIc and write it to 5.25 floppy