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Recalibrating Our Limits: Lighting on 'Ratchet and Clank: Rift Apart'

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GDC 2025

In this GDC 2022 session, Insomniac Games’ Anna Roan and Brian Mullen cover the setup, challenges, and lessons learned while paving the way for nextgen lighting. There will also be discussion on how the workflows and pipeline from Marvel's SpiderMan were implemented to work with this project, and how that work needed to adapt over the span of the project to create a truly fantastic visual spectacle for the PlayStation 5.

Head to GDC Vault (http://www.gdcvault.com) for the latest videoondemand sessions from GDC 2022—with several GDC videos available to watch for free!

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posted by Effistinyg4