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Rendering a car with my own ray-tracer

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AngeTheGreat

Many years of effort and working on my software skills have culminated in this one image. Despite what I say in literally the first 5 seconds of this video, this project was NOT easy and definitely did not happen overnight. The following components were all written from scratch in C++ to make this all possible:
Pathtracer
Game engine
Scripting language

In total, this is around 100 thousand lines of code. Unfortunately, this would have been too much to cover in a single video so this is more of a high level overview of the project. In particular, this video covers:
Modeling a car in Blender
Building a UI using my own game engine
Tone mapping, procedural noise and bump mapping
Direct light sampling

All of the code is open source and can be found on my GitHub.

Check out my GitHub!
https://github.com/angeyaghi

Check out MantaRay! [Still in development]
https://github.com/angeyaghi/mantaray

Join my Discord!
  / discord  

Follow me on Instagram!
  / ange.the.great  

If you like my work and would like to support me, consider donating!
https://kofi.com/angethegreat

Thanks for watching!

posted by Barsenfz