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Rendering Methods Explained: Rasterization

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Rendering Methods Explained: Rasterization

In this series, I'll give my best efforts to explain all kinds of rendering techniques in the least amount of time possible, while still giving a decent idea about how it works.

Starting off with Rasterization an old but efficient technique that works by approximation. It's highly applicable for games, and is a major part of any realtime rendering pipeline. However, it cannot produce quite as realistic results as some other and more advanced techniques that actually mimic how lights and materials work in real life.

Stay tuned to learn about the upcoming ones!

posted by dward773a2