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Resident Evil 4 Remake | PS4 - PS4 Pro - PS5 | Final Graphics Comparison

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PS4: 900p/~45fps With temporal reconstruction

PS4 Pro:
Resolution Mode: 2160p/~30fps With temporal reconstruction
Performance Mode: 1080p/~55fps With temporal reconstruction

PS5:
Resolution Mode: 2160p/~55fps With temporal reconstruction
Performance Mode: Dynamic 2160p/~60fps With temporal reconstruction

PS5 and PS4 Pro offer 2 display modes: Resolution and Framerate.
Additionally, PS5 allows to activate RayTracing for reflections and improve some refractions. This feature stands out in the lake area, but later on it becomes anecdotal. I recommend disabling it to gain some FPS.
The PS5 version has an advantage in almost all graphical settings. Animations, textures, LOD, lighting, shadows, post processing effects, geometry....
In PS5 it is possible to activate a graphic option that improves the physics of Leon's hair and other characters/animals. However, this option causes integration problems with lighting in certain areas.
PS4/PS4 Pro remove the shadow casting of some elements and light points (especially indoor lamps). The number of destructible elements or vegetation animation is also limited, among other trimmed details.
The oldgen versions present some problems in texture loading.
Loading times are 5 times faster on PS5.
I recommend disabling chromatic aberration and lens distortion in all versions.
An option to lock the framerate at 30fps (especially on PS4 versions) would have been nice.

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posted by premierefoisbl