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One of the primary ways we talk about games is by comparing them to other titlessometimes ones that are similar and sometimes ones that aren't. Unsurprisingly this leads to a fair amount of misunderstandings about games, and I think it's worth looking at the major ways comparison influences gaming discourse and discuss whether or not it is net positive or negative. So, consider this video the Dark Souls of video essays, and let's jump into it.
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Edit by Isaac Holland: / drazgames
Thumbnail by HotCyder: / hotcyder
Audio edit by Trey Mitchell: / craytreyvids
Special thanks to honorary bagbutens Kay Kay and WilliamGlenn8.
An additional thanks to HeavyEyed for looking over the script and Daryl Talks Games for discussing some concepts with me.
Additional Music and Sound Effects by Epidemic Sound: http://epidemicsound.com/creator
0:00 How Comparison Influences Genres
6:24 The Limitations of Using a Game as a Genre
10:56 The Role of Heuristics in Gaming Discourse
16:42 Using Comparison to Determine Superiority
20:09 Conclusion