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SIEGE ON A GAS STATION in Ready Or Not!

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WillyB

Ready or not just got a huge update and changed the game especially for solo players! With a new solo campaign called commander mode and the ability to have iron man mode (permadeath) turned on, this will have you sweating! The update also contains lots of improvements to the game from animations and graphics to weapons and AI cleverness.

More Ready or Not    • Tactical Shooters  

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Commander mode: “Commander mode” is our immersive Ready or Not single player experience. The mode acts to tie together all elements of the game’s existing design, as well as introducing new features centered around progression and replayability. We will be heavily monitoring feedback surrounding this mode.

Ironman Mode: A permadeathstyle option for hardcore players. Once you’re dead, your save is deleted. There are cosmetic rewards for completing this mode. Exfiltration Mechanic: In order to quit a mission early without accruing as much stress to their officers, players must exfil from their spawn point, being sure to first backtrack safely. Save Slots: 3 save slots have been added that will allow players to experiment with different runs, or for multiple users on one PC. Stress System: A metagame stress system that punishes the team for acting outside of the Use of Force continuum, or otherwise putting lives in danger. Officers at high stress will have to be benched and put on therapy, or be at risk of leaving the team permanently. Officer Traits: ~12 modifiers that affect your officer or team composition to benefit your select playstyle. Traits become available for each respective officer as you play missions with them. New SWAT AI: A remarkable nextgeneration AI system capable of clearing rooms in a truly lifelike fashion, built from the groundup by working closely with our SWAT advisory team.

New AI and Team Commands: A number of new commands are now available for ordering AI (and now your friends) around. Officers will be able to order surrendered and arrested targets to turn around, move to a marked position, or move to the officer’s location. AI can be told to run to the nearest exit and flee the location. They will be automatically arrested upon arrival there. Commands are now able to be used in cooperative, so players without microphones can communicate a little easier with other player teammates. This system is pending some QOL improvements such as UI elements to help see what has been marked. Some commands will also default to Judge’s voice. Police Trailer Units: Automated trailer units have also been added, which are police units that come in after a mission to collect arrested contacts and any relevant people or items. This will occur when “bring order to chaos” is completed. New Tablet System: Objectives and other elements of the UI that were previously nondiegetic have been moved to the Tablet, which is able to be opened by pressing “TAB” by default.

posted by Haasrode3j