MESSAGE:
This is Part 2 of our Laser series where we are going to look at methods to create something that mimics a laser light in octane.
Last week we focused on lights and light projections and therefore got a rather realistic representation of lasers.
This week we are going to change gears and look at a more nerdy, fake method. It will probably fun and the technique can, as always, be used to do some other awesome effects e.g. anime shaders.
DOWNLOAD:
Download the Laser Projection .jpg sequence from last weeks video:
https://drive.google.com/drive/folder...
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TRAINING:
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VIDEO RELATED LINKS:
Maxons Official Website:
https://www.maxon.net/
Octane C4D Otoy Official Website:
https://render.otoy.com/forum/viewfor...
Blender Foundations Official Website:
https://www.blender.org/download/
Blender Octane Otoy Official Website:
https://render.otoy.com/forum/viewfor...
CHAPTERS:
00:00 Intro
00:32 Preview: What we are going to do today
00:55 3D: Scene Creation
01:00 3D: Adding the Cloner
01:18 3D: Adding the Intersection Plane
01:30 3D: Adding the Laser Origin Point (Null)
01:39 3D: Adding a Target to the Intersection
01:57 Shading: Adding the Visible Environment
02:13 Shading: Adding the HDRI
02:28 Shading: Create Sphere Base Shader
02:50 Shading: Intersection Plane Shading (Ray Switch)
03:33 Shading: Laser Intersection Material (Dirt)
04:42 Shading: Laser Emission
05:43 Let's build a "Thought Map"
06:26 ChartTime: Dot Product
07:06 Scripting: OSL analyzing the Add Shader
08:21 Scripting: 3D Position inside a Shader?
08:48 Scripting: Shader Projection
09:27 Scripting: Introduction to Global Variable "N"
09:46 Scripting: Projection Input Setup
10:25 Shading: Connecting a Projection to the OSL
11:09 Scripting: Getting the Dot Product going
12:03 Scripting: Fixing the Vector Direction
12:55 Shading: Bringing the Shader Together
13:20 3D: Mitigating Update Issues
13:47 Shading: Setting Dirt to "Others"
14:06 Limitations
14:51 Bonus: Adding a Gamma Curve
15:05 Scripting: Step 1/3 Adding Gamma Input
15:21 Scripting: Step 2/3 Clamping existing Value Range
16:09 Scripting: Step 3/3 Adding the Power (Gamma) Function
16:48 Shading: Adding a Float to the Gamma Input
17:49 Bonus II: Laser with Octane Field Textures
19:18 Patreon Thanks
20:38 Famous Last Words