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Six Grass Rendering Techniques in Unity

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Daniel Ilett

Ever wanted to add grass to your game? There are many ways of implementing grass in Unity, and while one technique could be great at one thing, it might suck at another. In this video, I'll go over six grass rendering methods and explore what makes each one great in certain situations.
Made with Unity 2021.3.0f1 and URP 12.1.6.

Download the project on GitHub: https://github.com/danielilett/shade...
Read this tutorial in article format instead: https://danielilett.com/20221205tu...

Get a copy of my shader book here: http://www.dpbolvw.net/click10074214...
✨ Grab Snapshot Shaders Pro here: https://assetstore.unity.com/packages...

Grass Variations by RBG Illustrations: https://sketchfab.com/3dmodels/grass...
Ground 048 on ambientCG: https://ambientcg.com/view?id=Ground048
Tree by randum: https://sketchfab.com/3dmodels/tree...

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Support me on Patreon: https://www.patreon.com/danielilett?f...
☕ Or throw me a oneoff coffee on Kofi: https://kofi.com/danielilett

00:00 Introduction
01:22 Method 1: Mesh Grass
04:33 Method 2: Geometry & Tessellation Grass
07:32 Method 3: Procedural Rendering & Compute Shaders
15:30 Method 4: Billboarding
17:54 Method 5: Terrains
19:39 Method 6: Impostors

#gamedev #shaders #madewithunity

posted by Rabuttinoht