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Sony PlayStation PS1 - 4K Emulation Guide - RetroArch PGXP

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This is for the PSOne / PS1 / PlayStation platform

Beetle PSX HW is a port/fork of Mednafen's PSX module to the libretro API. It can be compiled in C++98 mode, excluding the Vulkan renderer, which is written in C++11 for the time being. Beetle PSX HW currently runs on Linux, OSX and Windows.

Notable additions in this fork are:
PBP and CHD file format support, developed by Zapeth;
Software renderer internal resolution upscaling, implemented by simias;
An OpenGL 3.3 renderer, developed by simias;
A Vulkan renderer, developed by TinyTiger;
PGXP perspective correct texturing and subpixel precision, developed by iCatButler;

The Beetle PSX HW core has been authored by Mednafen Team

The Beetle PSX HW core is licensed under GPLv2

#PS1 #Playstation #psx

0:00 Introduction to PS1 4K emulation
0:11 Download Beetle PSX HW core for RetroArch
0:39 Load a PS1 game with Beetle PSX HW
0:54 Configuring PS1 games to run in 4K
1:05 Increase PS1 Resolution from 240p to 4K
1:28 Disable PS1 dithering pattern
1:39 Enable PGXP Geometry correction for PS1 games
2:03 PS1 Graphics comparison, 240p vs 4K with PGXP

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posted by zobkihm