Using the Random Flow to model a concept art space station This is a long format video.
0:00 Intro
0:40 Modeling the basemesh
3:30 Using Partition Mesh to split the main object
4:20 Adding the first layers of greeble detail
9:00 Adding the second layers of greeble detail
16:15 Adding the third layers of greeble detail
20:27 Setting up the materials/shaders
34:00 Render tests
38:20 Final result
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