Due to popular demand, Cameron and Israel are taking a look at Metal Gear Solid V: The Phantom Pain.
They're expecting some badass, realistic gameplay. What they don't know is that the videos they're about to watch include compilations of seriously creative stealth kills, in which players sadistically dispose of their enemies, find insane ways to kill them, and push the limits of the game.
We've got videos where jeeps turn into catapults... decoys are used as bowling pins... and utility poles become dominoes.
These spec ops are in for a real treat.
Let's sit back and enjoy the ride!
Metal Gear Solid V: The Phantom Pain is a stealth game developed by Kojima Productions and published by Konami. It was released worldwide for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One on September 1, 2015.
In the Metal Gear universe, history had diverged at some point during World War II, with the Cobra Unit being instrumental in the defeat of the Axis Powers. Cloning, AI and robotics technology of the 1970s are more advanced and the Cold War ended much
later than in realworld history. The eleven games in the main Metal Gear series continuity reveal a narrative that spans five and a half decades, from the Cold War, until the near future. Of these 11 games, five are prequels, centering on Big Boss, set decades before the events of the original Metal Gear.
The players take the role of Punished "Venom" Snake from a thirdperson perspective in an open world. The players will have to sneak from several points in the game world, avoiding enemy guards, and remaining undetected. Included in Snake's repertoire are binoculars, maps, a variety of weapons, explosives, and stealthbased items such as cardboard boxes and decoys. Players may call for helicopter support against enemy soldiers or request airstrikes that can bomb the target area or change the current weather. Snake can call on AI companions—including Quiet, a silent female sniper with supernatural abilities; DHorse, a horse capable of wearing armor and hiding Snake during travel; DWalker, a manned, highly agile mobile weapons platform that can provide heavy weapons support; and DDog, a wolf pup raised and trained on the new Mother Base to assist him in the field. The companions' abilities and their effectiveness will depend on the player's relationship with them. There is a large emphasis on tactics in The Phantom Pain.
The player is given the option to access their base from their reallife smartphones and other devices via a companion app. The Fulton surfacetoair recovery system enables players to transport captured soldiers and other objects such as animals and vehicles back to Mother Base. Money for upgrading Mother Base's defenses and technology can be collected from objects found all over the map, such as diamonds, shipping containers, and special blueprint boxes, as well as sending recruited soldiers on combat missions around the world. The income is invested in upgrades to the appearance and abilities, weapons and equipment of Snake, his AI companions, and vehicles. For example, Snake's prosthetic arm can be modified with a taser, echolocation function, or remote controls that allow it to fly as a drone.
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0:00 Intro
0:51 Realizing what they're in for
3:43 Turning humans into bowling ball
5:20 Burning people alive in their WC
6:55 Blowing up watchtowers with DDog
8:46 Using the enemy against tanks
11:02 Naked Snake is hot!
12:45 Conclusion
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