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Street Fighter: The Movie [Arcade] - play as F7

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This is a playthrough using F7 in the Arcade version of Street Fighter: The Movie. Read on below for more information...

F7 is a hidden playable character in the game.

===== ABOUT F7 =====
He is one of the four Bison Shock Troopers in the game, they look just like they do in the movie. In F7's case, he is the leader of the Shadaloo Troopers and is equipped with knives, weapons and devices that utilize electric, fire and teleportation.

F7 is obviously yet another colour palette swap of the regular Bison Trooper character Blade, (we're heading into 2D Mortal Kombat Ninja territory now), but this time he has the luxury of possessing ALL of the other Shock Trooper soldier's special and super moves, making him one of the best characters in the game.

===== ADDITIONAL INFORMATION =====

There were rumours back at the time which suggested that he was the precursor to Doctrine Dark in Street Fighter EX.

After you beat the game with him, his ending plays Blanka's BGM theme. What is strange is that this version of the BGM is correct and intact... whereas the one used during gameplay (by inputting the Blanka theme code on the VS screen prior) has certain instrument layers which get "outofsync" and "incorrect" as it plays on. You can hear the flawed version during the fight against Sawada in the video.

===== ABOUT ARCADE SF:TM =====
Street Fighter: The Movie was created to cash in on the hype of the digitized 2D character phenomenon made famous by the Mortal Kombat games at the time. The movie portrayal of Street Fighter gave them the perfect opportunity to do it.

While the graphics and animation are very good for it's time, the game does not play anything like SSF2/SSF2T (which the movie is based on). Instead, it is like a completely different fighting game with loose "go through" hits (the hit pause time when strikes connect is very low)... the BasicintoSpecial SF2 combos we all know and love won't work here. However to be fair, the game puts some emphasis on juggling and it does allow for some crazy juggle combos that can look very impressive.

The game's speed is quite fast... in fact too fast in some ways because of the quick gameplay and small hit pause times. When fighting against the CPU opponents (who can be real nuisances in this game) closeup, sometimes things happen so fast that you won't know what's going on for a split second.

Gameplay mechanics unique to SFTM include Interrupt moves which you can use to counter attack straight after blocking; a Regeneration move where you can use a fully charged super gauge to recover come life; and powerful Comeback moves which can only be used when the player's lifebar is low and flashes 'DANGER'.

It should be noted that the console versions (PS1 and Saturn) differ from the Arcade version greatly, as the gameplay in them is actually true to the classic Capcom SF2 gameplay, making them the better versions in that regard.

posted by eliselayoc0