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(TAS) Mario Party 6 - Getting 100 Stars in Just 10 Turns

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BeastlyN64

This is a ToolAssisted Superplay meaning I played the game framebyframe and used save states allowing me to redo certain parts of the game until each part was perfect. An example of this is creating a save state before I hit my dice, then reloading the save state over and over until I get the number I want, doing this allows me to pick which spaces I land on and also allows me to roll a triple 7 or triple 10 so I can get coins and move loads of spaces.

I pause the game often so I can manipulate RNG allowing me to control the luck of the game. Some examples are, pausing the game so I can control what numbers the CPU players roll on their dice, pausing the game so I can control what items we get and pausing the game so I can control which minigame is selected at the end of each turn.

This board is called Faire Square and it allows the player to buy up to 5 stars at once depending if they have enough coins for it. During night, it's possible to make the stars cost only 5 coins each instead of the standard 20 coins each. I am able to buy over 70 stars in just 10 turns because of how this board is designed.

There is a happening space on the board which makes all players give up 1 star each, each player then must select a chimney. Each chimney has a plant in it and whoever selects the chimney with the tallest plant will get all 4 stars. This only happens during night though, during the day players give up 10 coins instead and whoever wins gets 40 coins. This happening space allows me to steal a total of 9 stars from each CPU player making this TAS possible.

posted by sirmauricius7u