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(TAS) Super Punch Out!! - 2 Player Mode [2P Wins All Fights] (

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zallard1

I started this TAS several months ago, but left it unfinished due to various other distractions that took my attention away from it. There's likely several improvements that others could make over this, but I felt like this might be a decent starting point for others to build onto if they wanted.

For people who might be unfamiliar with what this is all about, a fellow by the name of @new_cheats_news on Twitter found several undiscovered cheat codes for all releases of Super Punch Out!

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The 1st one is by pressing and holding Y+R with the 2nd controller while 1p presses A or Start on the title screen. This brings you to a secret menu where you can fight any opponent. If you select a character on that hidden menu, then hold B+Y with the 2p controller during the prefight text while pressing A or Start, then the 2nd controller lets you control the opponents!

This TAS was made to try answer the question of: "What are the best possible times you can get as player 2 if player 1 happened to throw out whatever attacks that are beneficial for player 2?"

This is the opposite of the TAS I released a while back, which attempted to get the lowest player 1 times possible, which can be seen here:    • (TAS) Super Punch Out!!  2 Player Mo...  

There are quite a few fights that end up being weirdly trivial, while some others end up being either interesting, or really silly. I'll give some descriptions of each.

Gabby: For this TAS, both players hitting each other on the same frame will cancel some of the endlag of player 2's attacks, which ends up saving time in some cases! I fit some in to complement the damage from Gabby's "C'mon!" charges, which freeze the clock. These fights are optimized for ingame time, so attacks like these will be used when available.

Bear: Pretty similar fight to Gabby, but exchange the charges for bear hugs.

Piston: This one likely took the most effort out of the entire TAS lol. I went through several drafts of this strategy, since the first several strategies had so many double hits that Piston would go dizzy, meaning I would have to make him back up to freeze the clock and let his meter drop back down. This version ended up being the best damage per second for double hits that I could find. Piston also starts phases with uppercuts automatically, meaning it needed to be worked around. I'm not convinced this is the best strategy, but it's good for now.

Bull: Similar to the other TAS, but Bull takes the win each charge.

Bob: The fast hooks are filthy on Bob, and mixing it with his windmill charges make this fight a really quick one.

Dragon: His kicks freeze the timer and are instant knockdowns, making this ridiculously short.

Muscle: Muscle's quick jabs, punctuated with headbutt, makes short work of phase 1. It's worth noting that moves with a lot of endlag ends up usually working out to be faster at the end of knockdowns, since the timer stops immediately when the final blow connects. This is also the first fight where a P1 KO seems to be possible, due to how short phase 2 ends up being, combined with how low health P1 has right before the knockdown. KO mechanics against P1 appear fairly similar compared to the normal game.

Sandman: This might be my favorite, because Sandman's big jab is so ABSURDLY powerful, and its speed is hilarious when cancelled with double hits. I also have Sandman take P1 out with 2 fast jabs, because if you throw a powerful hit for a faster phase 2, P1 doesn't get KO'd, and the KO ends up faster.

Aran: I tried a lot of different stuff for this fight, but fast attacks + 1 normal jab always ended up being the winning strategy.

Heike: The same disgusting hook from Bob shows up again, and it's very clearly the most lucrative button as far as damage and speed. Hair, while powerful, has a very long startup, and ending a phase with it gives P1 a big refill for phase 2, making a KO not quickly feasible, since Heike automatically starts phase 2 with a scripted uppercut.

Clown: Instant knockdowns too strong.

Macho: Super spin freezes time & connects 1 frame after the timer starts again, making this the shortest possible time for a fight to end with in the game.

Narcis: The fast 3 jab combo lends itself well to setting up a KO, and just being better than every other button he has.

Hoy: Stick partially freezes the clock & deals massive damage, making it the move of choice for this kind of TAS. It also happens to leave P1's health just low enough for a 1 phase KO.

Rick: Instant knockdown + fast hook secures yet another ridiculously fast KO.

Nick: Instant knockdown + fast uppercut makes short work of this fight.

The ending I go to at the end of this video is actually unlockable through another code that @new_cheats_news found which you can see here:

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Anyways, thanks for watching!

posted by Placituwh