When DirectX 11 burst to the scene, there was a whole bunch of additional features it allowed game developers to use, and one of the most popular is tessellation. Tessellation breaka down triangles into smaller pieces, which increases the amount of geometry in a scene (usually following a level of detail based upon the distance of objects to the camera or play character). So to further explain, tessellation then works with other techniques such as displacement mapping to allow details in surfaces to better decpict how say a stoney floor would appear.
General Amazon Affiliate Link
US https://amzn.to/2CMrqG6
UK https://amzn.to/2Qi6LMS
http://www.redgamingtech.com for more gaming news, reviews & tech
/ redgamingtech if you want to help us out!
/ redgamingtech Follow us on Facebook!
/ rgtcrimsonrayne Paul's Twitter
Royalty Free Music www.audiomicro.com/royaltyfreemusic