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Practicing Combat / Stealth Levels ('Infiltration') | Martin Rogmark Level Design TGA-23

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Martin Rogmark

Task: Design a stealth mission that must work as a combat space as well, should you be discovered.

The pack is Jakub W's, with additional blockout assets made by me.

Many valuable lessons learned during this assignment! I scoped way too high, and the dwelling spaces can definitely improve. Outdoors they are not complex enough, and indoors they are too complex and labyrinthine. The AI was difficult to work with, which I absolutely will dive deeper into in the future. Performance seem to drop when indoors, which I think is due to too many draw calls in the floors and walls. I look forward to applying this new knowledge in future assignments!

posted by Boubt1