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The Art of Game Optimization

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Worlds In Motion

Games are moving in a direction that leaves much to be desired at launch. But why should they be released in such a state? What does it take to optimize games?

Merch: https://www.shopworldsinmotions.com/


Chapters:

0:00 Intro
0:54 What Not To Do
2:10 The Render Engine
3:27 Materials
4:18 LOD
5:45 Code
9:30 Outro


Links to my gear: (I get a commission from Amazon if used)

CPU: https://amzn.to/43hTIkF
GPU: https://amzn.to/3PnZMlS
RAM: https://amzn.to/3TB07Ea

Mic: https://amzn.to/3PnW5ww
Audio Interface: https://amzn.to/3x6yQk7
Headphones: https://amzn.to/4cgPTjM


Sources & Further Reading:

Sources:

https://en.wikipedia.org/wiki/Moore%2...

https://www.haroldserrano.com/blog/ho...

https://docs.unrealengine.com/5.0/en...

https://www.makeuseof.com/whatisnvi...

https://developerinsider.co/bigonot...



Music used:

Illusions Anno Domini Beats

Intellect Yung Logos

Jay Sweeps Geographer

Rinse Repeat DivKid

Virtual Roaming Charges half.cool


For business inquiries: [email protected]

posted by jarda1s