(Note: Unlike most of my videos which are based on research, this is primarily a theory video. If that's not your thing, I hope to see you again next time!)
Also this was recorded prior to the Echoes of Wisdom announcement!
Zelda Tears of the Kingdom showed how open a game could be. Skyward Sword and Ocarina of Time showed how linear experiences could work. But are these two styles forever going to be opposed? Is it possible to imagine a game that is both open and linear?