The year is 1939; Nazi Germany has recently invaded Poland, and many small towns and villages have already become victims of the German raid. A regiment of Nazi soldiers arrive upon a small church nestled in the sprawling wheat fields surrounding the small town of Leczyca. As they enter the church grounds, a lowranking soldier is ordered into the catacombs deep beneath the church to search for valuables and items of historical and cultural significance for appropriation. Reluctantly, the young soldier heads down, and discovers he has been tainted by the stolen goods, further building the Legend of Boruta.
FILM DESCRIPTION
A short film (approximately ten minutes in length) centered around Boruta an archaic creature who guards treasures deep within the catacombs of Poland as he is confronted by unwelcome visitors during the German occupation of Poland amidst World War II. "The Legend of Boruta" is an animated gradfilm project by Bartek Nowakowski, completed in April 2007 at the Emily Carr Institute of Art + Design (Vancouver, BC). The concept of the film is derived from an old Polish legend that originates from the small town of Leczyca, Poland. The
town consequently, also Bartek's home town though small, is saturated with old churches, cathedrals, art,
architecture, stories and legends, all of which have inspired him to create his first film, The Legend of Boruta. .
AWARDS
WINNER 2 ELAN Awards for the Electronic and Animated Arts in "Best Film" and "Ready to Rocket" | Vancouver, Canada
WINNER Grand Prize Winner Electronic Arts Reveal '07 | EA Canada, Burnaby BC
WINNER President's Media Arts Award | Emily Carr Institute of Art and Design, Vancouver BC
STASH 38 DVD Magazine Feature
FESTIVALS
Toronto After Dark Film Festival | Toronto, Canada
Toronto International Film Festival Student Showcase | Toronto, Canada
A Night of Horror International Film Festival | Sydney, Australia
Mauvais Genre' International Film Festival | France
A Night of Horror Film Festival | Beecroft, Australia
Barrie Film Festival | Barrie, Ontario
Emily Carr Media Arts Festival | Vancouver, Canada
SOFTWARE USED
Autodesk 3D Studio Max (core modeling, lighting and animation)
Pixelogic Zbrush (displacement and normal map generation)
Adobe Photoshop (textures and post work)
Adobe After Effects (post work)
Adobe Premiere (video editing)
Adobe Audition (sound editing)
Propellerhead Reason (music production)