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The Legend of Zelda: The Minish Cap's dungeon design | Boss Keys

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Boss Keys is an ongoing research project to analyse the level design of the dungeons in The Legend of Zelda. This time, it's the turn of GBA game The Minish Cap.

Note: There's an error on the graph for the Fortress of Winds. There should be a barrier icon before the locked door and boss key section. Sorry! I'll fix it up when I release the graphs properly.

Contribute translated subtitles https://amara.org/v/C3BFQ/

posted by kassad86di