Final Time:
Frames:215430
RTA: 59:44.597
IGT:30:38.59
The goal of Max% GT Code is to finish with the maximum item percentage shown on the credits screen. The rules are: GT Code is allowed, no out of bounds, no glitched beams. The maximum possible known percentage is 136%.
Max% GT Code does not require the player to manually collect all of the items in the game. During the early part of the run it is crucial that the player must not collect certain items. The player should perform the GT code while having the minimum number of etanks, reserve tanks, and ammo packs. This will leave the maximum number of these items to be collected after the GT code.
After GT Code, the player will have 53% items. Then go collect 45 missiles, 9 super missiles, 10 Power Bombs, 14 etanks, 4 reserves, and 1 screw attack. This adds up to 53+45+9+10+14+4+1 = 136%.
There are two important things to note:
1.) GT Code doesn't add 100/20/20 ammo capacity to your inventory it replaces whatever you already had. If you have 5/5/5 ammo when you do the GT Code, then now you have 100/20/20. If you have 30/15/15 ammo when you do the GT Code, then you'll still wind up with 100/20/20. The same is also true for etanks and reserves (this is important). This means that to get the most out of GT Code, you want to enter it with 5/5 ammo and NO etanks/reserves. This leaves the maximum number of these items still remaining on Zebes for you to go pick up after GT Code.
2.) Etanks, reserves, and ammo packs count the number that you have when item percentage is determined. On the other hand, major items like Gravity Suit and Plasma Beam are either yes or no; you either have it or you don't. Getting a major item like this before or after GT Code will have no effect on your final item percentage, because either way you will have exactly 1 of that item at the end of the game. This means you never need to pick up items that are out of the way like Spring Ball, Xray, etc.
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