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The Parts of a Game you're Supposed to Ignore: A Lazy Animator's Guide

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Anomidae

Today, let's take a look at liminal spaces in games, and how to use them in machinima!

DISCORD:
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This is a fun little video that I promised to make over a year ago, so I finally sat down and made
it this week! I wanted to experiment with a lighter format in terms of workload, so let me know what you think!

featuring some tracks from Pumodi's
Song a day 2016
https://jeffbrice.bandcamp.com/album/...

posted by blefav3